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 Kaiju Big Battel
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| Title |
Platform(s) |
Developer /
Publisher |
Youtube Clips /
GameDemos |
Release Date |
| Mount & Blade |
PC |
|
N/A |
Q3 2008 |
| Democracy 2 |
PC |
|
N/A |
TBA 2008 |
| Match
Gems |
PC |
|
N/A |
TBA 2007 |
| Heart
Forth Alicia (Theme and Cinemas) |
PC |
|
|
TBA 2008 |
| Daycare Nightmare |
PC |
|
|
July 2007 |
Rise of the Hidden Sun: A 'Rattlesnake'
Jake Dawson Adventure (Theme Only) |
PC |
|
N/A |
TBA |
| Neon Arena |
Cellphone |
|
N/A |
TBA 2007 |
| Being A
Duck |
Cellphone |
|
N/A |
TBA 2007 |
| Birth
of Shadows |
PC |
|
N/A |
TBA 2007 |
| Shuggy |
XBOX 360, PC |
|
|
June 2007 |
| Inspire:
Templar Skies |
PC |
|
|
2007 |
| Ultimate
Speed Championship |
PC |
|
N/A |
2007 |
| Attack
of the Creeps |
PC |
|
|
July 2007 |
| Classic
Snake |
Cellphone |
|
N/A |
TBA 2007 |
| Being A
Duck 2 |
Cellphone |
|
N/A |
TBA |
| Unwritten
Legends (RPG) |
Cellphone |
|
N/A |
TBA 2007 |
| Chiclon |
Flash |
Badabing!/Tiempo BBDO |
|
May 2007 |
| Memorion |
Flash |
Tiempo BBDO Software |
|
May 2007 |
| Darwin |
PC |
|
N/A |
TBA |
| TBA Breakout/Action
Game |
PC |
|
N/A |
TBA |
| Untitled
Adventure Game |
XBOX |
|
N/A |
TBA |
| Blockheads
Clash (Revision) |
PC |
|
N/A |
2007 |
| Ghosts |
PC |
|
|
Dec. 2006 |
| Barbarian
Axe |
PC |
|
N/A |
2007 |
 |
|
Title |
|
Director |
Video Clips |
Release Year |
| Boomer - Episode 1 |
Action, Animation |
Jordi Ministral |
|
2007 |
| Evil
and Jack Blue |
Mystery, Fantasy |
Vlad Minuty |
|
2007 |
| Shocking Truth (DVD) |
Comedy, Action |
Rand Borden, Various |
|
2005 |
| Kaiju
Big Battel: MTV Special (TV) |
Comedy, Action |
Rand Borden, Various |
Coming Soon |
2005 |
| Teribisentoe (DVD) |
Comedy, Action |
Rand Borden, Various |
|
2004 |
| Legend of Afterlore |
Epic, Action |
Timothy Wong |
Not Available |
2002 |
From
the Files of Dr. H: The Case of the Counting Horse |
Drama |
Ben Spiegelman |
Coming Soon |
1999 |
| Tranquility Base - 1996 |
Sci-Fi |
Jonas Goldstein |
Coming Soon |
1996 |
|
The
Tell-Tale Heart - 1994 |
Horror |
Robert Todd |
Coming Soon |
1994 |
 |
A VARIED MUSICAL HISTORY:
Hello,
this is Jesse Hopkins, an active composer for video games and other
visual media. Thank you for visiting my music site. As a composer
with 15 years experience, a lifetime gamer, and an insatiable movie
buff, I find writing music for video games and films to be the most
rewarding creative path I have ever embarked upon. I should tell you
a bit about how I got here.
Born in New York state in 1975, I
developed the goal of becoming a concert hall composer during my
teen years. In 1992, I began studying and practicing orchestral
music composition in earnest. My musical heroes were (and still are)
everyone from obscure concert composers such as Arthur Honnegger to
popular film composers such as John Williams. Having had the sense
that I could imagine exactly what my music sounded like, but not
knowing how to write it down for musicians to play, I delved deeply
into the mechanics of music using orchestration, notation, music
theory, instrumental performance, and conducting books.
In
1993 I began attending the School of the Museum of Fine
Arts, Boston and was instructed in electronic music
and sound design by Neil Leonard and Michael Bierillo. At the
SMFA, I composed for student films and
performance art pieces, recording live scores with Boston musicians
(audio
clip). My studies in Filmmaking and Videography at the same
institution enhanced my understanding of the role music plays in
supporting visual media.
Cross registration courses at
Berklee College of Music refined my
knowledge of Film Scoring, Arranging and Music Theory. A favorite
professor there was Michael Rendish. Michael surprised us with a
short clinic with then relatively unknown composer Howard Shore (not
yet famous for Lord of the Rings). Talking
to Shore about his craft proved very insightful into orchestration
techniques and the creative process. Although
Berklee could be a fertile ground for the
aspiring film composer, seeing so few young directors looking for
classically-influenced composition in small films turned me off to
the path one must take in order to achieve success as a "film-music
composer." I avoided the many "short drama seeks techno / flamenco /
bluegrass / trance / bagpipe score" classified-ads like the plague.
As a result, most of my music composed during my time in college is
comprised of unheard concert works, which will eventually be made
available on this site.
After College, I continued writing
concert works, which culminated in a 2001 performance of my
String Quartet no. 1: Botanical (listen
to final movement) by the Arden Quartet at St. Paul's
Church in Brookline, MA. The barely post-9/11 audience gave a warm
response, and the whole experience was rather communal, perhaps as a
result of the feelings of strengthened community after the
tragedy.
I was asked to write eclectic "East meets West"
style music for an international audience in Kaiju Big
Battel's DVDs and Television Special (click
to hear my Kaiju "brand" sound). This experience solidified
my desire to write music commercially, rather than competing as a
concert music composer at a time when my style would likely have
been found too Romantic by the creative directors of modern
performing orchestras.
While holding down a day job as a
music engraver for Notecraft LLC, and still writing for
Kaiju, I was asked to compose the
soundtrack for a Hong Kong film called Legend of
Afterlore, which never made it past "development
hell", but which provided me with the opportunity to record my
trailer music with the Bulgarian Philharmonic
Orchestra under the baton of Valeri Vatchev. Finally,
I heard my music performed by a full-blooded orchestra! This was an
exhilerating experience and a major milestone. (listen to
Vatchev conducting 'Afterlore')
I became active in
the electronic music community by betatesting for
Overture 4 music application and Native
Instruments Kontakt sampler. Building up my sample collection to a
professional level, my music began resembling live ensemble
recordings. Given the rarity of project budgets to record with such
large ensembles of live musicians, this was certainly the next best
thing. I would never want to replace the orchestra with synthesizer,
but when a project can simply not afford many musicians, there
remains a need for realistic synthesis.
With my studio at a
professional level, I was able to look seriously into bringing my
personal style to the world of video games - an area where demand
for orchestral music was greatly increasing in comparison to film
and video. Having been an avid gamer ever since the Commodore 64 was
in every home, I was eager to create not only modern symphonic game
music, but to also incorporate, when appropriate, retro synthesis
that hearkened back to gaming's "Golden Age" of the 80's and early
90's. (Retro
game example from "Being A Duck")
Since I began
offering my music composition services online to video game
developers in late 2006, I have been steadily composing music for
video games. I moved with my wife, Emily and son William from the
Northeast to sunny Florida in March of 2007. From the quirky strains
of Yahoo and Playfirst's Daycare Nightmare
to the very personal symphonic movements in the next offering from
Harmonic Flow, video games have truly
brought out the best in me as a composer.
EDUCATION
- Bachelor of Fine Arts School of the
Museum of Fine Arts and Tufts
University
- Focus in Advanced Electronic Music with
Neil Leonard and Michael
Bierillo
- Private Piano and Composition with Charles
Schaedle
- Additional Film Scoring, Arranging and Harmony
courses at Berklee College of
Music
- Berklee Film Scoring
seminar with Howard Shore
MUSIC
TECHNOLOGY DEVELOPMENT
- Product Development for Geniesoft
Overture 4 composing software
- Music Engraver for Hal Leonard
Publishing and Boosey and
Hawkes through Notecraft Music LLC
- Betatester for Geniesoft Overture
4 composing software
- Betatester for Garritan Personal
Orchestra/Kontakt
Player
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- PC with 2GB RAM and 3ghz Quad Core
processor
- Geniesoft Overture 4 VST host, sequencing and
notation
- 24 Bit/92khz Surround Sound Mixing
- SPIDF I/O
- Kontakt 2 Sampler
- East West/Quantum Leap Symphonic Library and
Choir
- Vienna Symphonic Library
- Garritan Personal Orchestra
- RAW Eastern Instruments
- G-Town Sounds Rare Percussion Instruments
- CoolEdit Pro 2.1
- Behringer B-2 condenser microphones and
mixer
- Behringer 61 key MIDI keyboard
- B0231A Truth Monitor Speakers
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 Evil and Jack Blue
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yahoo.com
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