Contact Info:
composerarts@yahoo.com


Jesse Hopkins

b. 1975

 

News: Jesse Hopkins Composing the 90+ Minute Score for Mount & Blade


3/18/2008: Jesse Hopkins Creates Sound Effects for Pearl Harbor


Watch Boomer: Episode 1 with score by Jesse Hopkins

 

FEATURED AUDIO:

 

 


Image Courtesy of Positech Games

 

1) Main Title

2) Election

3) Greatly

4) Stability

5) Corrupt


Please scroll down to find subcategories in various style
 

Music Clips from
Harmonic Flow's Next Game

 

1) Attack on
the Research Station

2) The Ten Crystals

3) Arctic Mountains

4) The Lake

5) Ring Formation

6) Tree Village


Image Courtesy of Harmonic Flow Games

7) Sky City

8) Mountain Fortress

9) Volcano

10) The Ocean Crystal

11) Descending the Cavern

12) A World Restored


Please scroll down to find subcategories in various styles

 

Title (click to play)

Description Written for:
 

Defense Against the Hoard

Relentless, Forceful Attack of the Creeps
 

Jake Rides

Wild West, Americana Rattlesnake Jake
 

The First Battle

Barbaric, Climactic Barbarian Axe
  Feudal Conflict Asian and Western Ensemble Blockheads Clash
  Templar Skies Electric Guitars with Orchestra Inspire: Templar Skies
 

Forth Rode Odin

Choral, Nordic Barbarian Axe
 

Hakabakashii Satsugai

Japanese, Taiko Dark Sector (Demo)
 

Eradico

Alternately Dark and Angelic Choir Snowblind Studios (Demo)
 

Showdown and Skirmish

Dissonant, Angular Kaiju Big Battel

 

Vegeteus Versus Kevin

Stalking, Combative

Kaiju Big Battel


 

Title (click to play)

Description Written for:
 

Volcano Entrance

Dissonant, Otherworldly Title Unnanounced - Wilderland Games
 

Shadow Night

Dark, Pulsing Birth of Shadows

 

Staff Duel

Steadily Building in Tension

Concert Work

 

Holographic Control Center

Foreboding, Otherworldly

Title Unnanounced - Wilderland Games


 

Title (click to play)

Description Written for:
 

Rattlesnake Jake

Adventurous, Americana Rise of the Hidden Sun
 

Birth of Shadows

Furious, Demonic Birth of Shadows

 

Inspire: Templar Skies

Rock and Orchestral Fanfare

Inspire: Templar Skies

 

The Legend of Afterlore

Valeri Vatchev conducting the
Sofia Philharmonic

The Legend of Afterlore


 

Title (click to play)

Description Written for:

 

Exploring the Pyramid

Haunting, Otherworldly

Title Unnanounced - Wilderland Games

 

The Underwater City

Noble, Flowing Darwin
 

Water Aria

Soprano, Sad Title Unnanounced - Wilderland Games

 

Town

Old Town

Barbarian Axe


 

Title (click to play)

Description Written for:
 

Shuggy Takes a Walk

Orchestral Pops, Old Tymey Shuggy
 

Shuggy Goes to Hell

Swingin', Jazz Orchestra Shuggy
  Blockheads Clash Medley Various Countries and Bosses Blockheads Clash

 

Daycare Nightmare Medley

1950's Pop, Various Styles

Daycare Nightmare


 

Title (click to play)

Description Written for:
 

Stage 1-1

Retro Game Level Theme Being a Duck
 

Skyship

Megaman Influenced Being a Duck

 

Legendary Boss

The Ultimate 16-Bit Showdown

Unwritten Legends

 

Cursed Forest

Cursed, Forest-esque

Unwritten Legends

 

Kind Words from Collaborators

I've just listened to the new one 'Forest' and it's brilliant! I'm amazed how you produce stuff based on our episode ideas.

Andreas Widen,
Harmonic Flow



So far it is working very well and our customer is very happy. I wanted to let you know that we have received several compliments on the music; you can expect more work from us in the future.

Jordi Ministral,
BadaBing!



Wow, what can I say?!
This is... spectacular/
awesome/incredible!!!!!!
I mean, perfect in every way. Seriously.

Josh Roberts,
Chapter 11 Studios



I highly recommend Jesse. He was a pleasure to work with, was very affordable, and fast. His work was top notch.

Alex Ahlund,
Injoy Games



I've been listening to these all morning and they're TOTALLY perfect for what I need! Just beautiful - wish I had an ipod so I could take them with me ;-)

- Sharon Hanlon,
Indie Developer



He has a real passion for games and is a true perfectionist. I have been waking up early just to see what masterpiece is in my inbox, and then humming it all day as I can't get it out of my head.

- Darren Spencer,
Utopian Games



I was working on the game today and had those two finished tracks in my music playlist, really great motivation. They are quite simply brilliant :-)

- Neil Yates,
Jagged Blade Software

 
 
 








Kaiju Big Battel

 

Title
Platform(s)
Developer /
Publisher
Youtube Clips /
GameDemos
Release Date
Mount & Blade
PC
N/A
Q3 2008
Democracy 2
PC
N/A
TBA 2008
Match Gems
PC
N/A
TBA 2007
Heart Forth Alicia (Theme and Cinemas)
PC
TBA 2008
Daycare Nightmare
PC
July 2007
Rise of the Hidden Sun: A 'Rattlesnake'
Jake Dawson Adventure (Theme Only)
PC
N/A
TBA
Neon Arena
 Cellphone
N/A
TBA 2007
Being A Duck
 Cellphone
N/A
TBA 2007
Birth of Shadows
PC
N/A
TBA 2007
Shuggy
XBOX 360, PC
June 2007
Inspire: Templar Skies
PC
2007
Ultimate Speed Championship
PC
N/A
2007
Attack of the Creeps
 PC
July 2007
Classic Snake
Cellphone
N/A
TBA 2007
Being A Duck 2
Cellphone
N/A
TBA
Unwritten Legends (RPG)
 Cellphone
N/A
TBA 2007
Chiclon
Flash
Badabing!/Tiempo BBDO
May 2007
Memorion
Flash
Tiempo BBDO Software
May 2007
Darwin
PC
N/A
TBA
TBA Breakout/Action Game
PC
 N/A
TBA
Untitled Adventure Game
XBOX
 N/A
TBA
Blockheads Clash (Revision)
 PC
 N/A
2007
Ghosts
 PC
Dec. 2006
Barbarian Axe
 PC
 N/A
2007


Title

Genre(s)

Director
Video Clips
Release Year
Boomer - Episode 1
Action, Animation
Jordi Ministral
2007
Evil and Jack Blue
Mystery, Fantasy
Vlad Minuty
2007
Shocking Truth (DVD)
Comedy, Action
Rand Borden, Various
2005
Kaiju Big Battel: MTV Special (TV)
Comedy, Action
Rand Borden, Various
Coming Soon
2005
Teribisentoe (DVD)
Comedy, Action
Rand Borden, Various
2004
Legend of Afterlore
Epic, Action
Timothy Wong
Not Available
2002
From the Files of Dr. H:
The Case of the Counting Horse
Drama
Ben Spiegelman
Coming Soon
1999
Tranquility Base - 1996
Sci-Fi
Jonas Goldstein
Coming Soon
1996

The Tell-Tale Heart - 1994

Horror
Robert Todd
Coming Soon
1994


A VARIED MUSICAL HISTORY:

Hello, this is Jesse Hopkins, an active composer for video games and other visual media. Thank you for visiting my music site. As a composer with 15 years experience, a lifetime gamer, and an insatiable movie buff, I find writing music for video games and films to be the most rewarding creative path I have ever embarked upon. I should tell you a bit about how I got here.

Born in New York state in 1975, I developed the goal of becoming a concert hall composer during my teen years. In 1992, I began studying and practicing orchestral music composition in earnest. My musical heroes were (and still are) everyone from obscure concert composers such as Arthur Honnegger to popular film composers such as John Williams. Having had the sense that I could imagine exactly what my music sounded like, but not knowing how to write it down for musicians to play, I delved deeply into the mechanics of music using orchestration, notation, music theory, instrumental performance, and conducting books.

In 1993 I began attending the School of the Museum of Fine Arts, Boston and was instructed in electronic music and sound design by Neil Leonard and Michael Bierillo. At the SMFA, I composed for student films and performance art pieces, recording live scores with Boston musicians (audio clip). My studies in Filmmaking and Videography at the same institution enhanced my understanding of the role music plays in supporting visual media.

Cross registration courses at Berklee College of Music refined my knowledge of Film Scoring, Arranging and Music Theory. A favorite professor there was Michael Rendish. Michael surprised us with a short clinic with then relatively unknown composer Howard Shore (not yet famous for Lord of the Rings). Talking to Shore about his craft proved very insightful into orchestration techniques and the creative process. Although Berklee could be a fertile ground for the aspiring film composer, seeing so few young directors looking for classically-influenced composition in small films turned me off to the path one must take in order to achieve success as a "film-music composer." I avoided the many "short drama seeks techno / flamenco / bluegrass / trance / bagpipe score" classified-ads like the plague. As a result, most of my music composed during my time in college is comprised of unheard concert works, which will eventually be made available on this site.

After College, I continued writing concert works, which culminated in a 2001 performance of my String Quartet no. 1: Botanical (listen to final movement) by the Arden Quartet at St. Paul's Church in Brookline, MA. The barely post-9/11 audience gave a warm response, and the whole experience was rather communal, perhaps as a result of the feelings of strengthened community after the tragedy.

I was asked to write eclectic "East meets West" style music for an international audience in Kaiju Big Battel's DVDs and Television Special (click to hear my Kaiju "brand" sound). This experience solidified my desire to write music commercially, rather than competing as a concert music composer at a time when my style would likely have been found too Romantic by the creative directors of modern performing orchestras.

While holding down a day job as a music engraver for Notecraft LLC, and still writing for Kaiju, I was asked to compose the soundtrack for a Hong Kong film called Legend of Afterlore, which never made it past "development hell", but which provided me with the opportunity to record my trailer music with the Bulgarian Philharmonic Orchestra under the baton of Valeri Vatchev. Finally, I heard my music performed by a full-blooded orchestra! This was an exhilerating experience and a major milestone. (listen to Vatchev conducting 'Afterlore')

I became active in the electronic music community by betatesting for Overture 4 music application and Native Instruments Kontakt sampler. Building up my sample collection to a professional level, my music began resembling live ensemble recordings. Given the rarity of project budgets to record with such large ensembles of live musicians, this was certainly the next best thing. I would never want to replace the orchestra with synthesizer, but when a project can simply not afford many musicians, there remains a need for realistic synthesis.

With my studio at a professional level, I was able to look seriously into bringing my personal style to the world of video games - an area where demand for orchestral music was greatly increasing in comparison to film and video. Having been an avid gamer ever since the Commodore 64 was in every home, I was eager to create not only modern symphonic game music, but to also incorporate, when appropriate, retro synthesis that hearkened back to gaming's "Golden Age" of the 80's and early 90's. (Retro game example from "Being A Duck")

Since I began offering my music composition services online to video game developers in late 2006, I have been steadily composing music for video games. I moved with my wife, Emily and son William from the Northeast to sunny Florida in March of 2007. From the quirky strains of Yahoo and Playfirst's Daycare Nightmare to the very personal symphonic movements in the next offering from Harmonic Flow, video games have truly brought out the best in me as a composer.


EDUCATION

  • Bachelor of Fine Arts School of the Museum of Fine Arts and Tufts University
  • Focus in Advanced Electronic Music with Neil Leonard and Michael Bierillo
  • Private Piano and Composition with Charles Schaedle
  • Additional Film Scoring, Arranging and Harmony courses at Berklee College of Music
  • Berklee Film Scoring seminar with Howard Shore



    MUSIC TECHNOLOGY DEVELOPMENT
  • Product Development for Geniesoft Overture 4 composing software
  • Music Engraver for Hal Leonard Publishing and Boosey and Hawkes through Notecraft Music LLC
  • Betatester for Geniesoft Overture 4 composing software
  • Betatester for Garritan Personal Orchestra/Kontakt Player 

 

 

  • PC with 2GB RAM and 3ghz Quad Core processor
  • Geniesoft Overture 4 VST host, sequencing and notation
  • 24 Bit/92khz Surround Sound Mixing
  • SPIDF I/O
  • Kontakt 2 Sampler
  • East West/Quantum Leap Symphonic Library and Choir
  • Vienna Symphonic Library
  • Garritan Personal Orchestra
  • RAW Eastern Instruments
  • G-Town Sounds Rare Percussion Instruments
  • CoolEdit Pro 2.1
  • Behringer B-2 condenser microphones and mixer
  • Behringer 61 key MIDI keyboard
  • B0231A Truth Monitor Speakers

 

 


 

 

 

 



Evil and Jack Blue

 

yahoo.com